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Advanced Graphics and Real-Time Rendering
Advanced Graphics and Real-Time Rendering is one of the 'optional' modules on the university course. In it, we investigate and implement advanced graphical techniques such as:
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Normal Mapping
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Parallax Mapping
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Parallax Occlusion Mapping
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Shadow Mapping
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Screen Space Ambient Occlusion
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Screen-Space visual effects like blurring and colour tint
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and more...
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The video above is a showcase of the assignment which I handed in for the 1st Semester of the module.
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For the 2nd Semester, we will be looking at terrain generation using Perlin Noise, as well as forward and inverse kinematics for animations.
I will update this page with the 2nd Semester work once it is complete.
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